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The Anatomy of Bionic Commando | 11 | No more another castle

Bionic Commando doesn’t want you to rescue a princess or a damsel in distress; instead, the plot revolves around saving some old guy from captivity. This was clearly a game designed when ’80s action...

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The Anatomy of Bionic Commando | 13 | Top secret

Area 11 is as colorful and bright as Area 10 was dim; rather than the Empire’s sewers, this appears to be its furnace. You’ll meet a few human enemies here, but the real challenge comes from the need...

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The Anatomy of Bionic Commando | 14 | Heil THIS

This is the end, beautiful friend. All that swinging around like a loon and collecting bullets from the corpses of defeated foes in order to incorporate the strength of the dead into your own essence...

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The Anatomy of Super Castlevania IV | I | The bloodletting

The Anatomy of 16-Bit Castlevania: Phase One | Super Castlevania IV Dracula is dead! Long live… Dracula!? It’s true: You can’t keep a good villain down. Or a good franchise. Especially when that...

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The Anatomy of Super Castlevania IV | II | Theme of Simon

The Anatomy of 16-Bit Castlevania: Phase One | Super Castlevania IV Once you pass through the castle gates, you really get a sense of what Konami was trying to bring to the table with Castlevania on...

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The Anatomy of Super Castlevania IV | III | Stable condition

There’s a lot of ground to cover in stage one of Super Castlevania IV—literally. This opening level sprawls even further, and introduces more game mechanics, than even the massive first stage of...

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